Users developing content for these games should manually add configurations for these games in the context of the 'Source Engine 2009' engine or can simply use the 'Reset Game Configurations' utility. 'Half-Life 2', 'Episode 1', 'Episode 2', and 'Counter-Strike: Source' now default to the 'Source Engine 2009' engine configuration. The binaries used for modifying Team Fortress 2, Counter-Strike:Source, or Day of Defeat: Source remain in the ‘sourcesdk/bin/orangebox/bin’. in order to ensure they are using the proper versions of these tools.
#Draw hitbox for static props source engine sdk update#
Users may need to update shortcuts they’ve created for vtex.exe, studiomdl.exe, etc. Tools binaries for Portal, Half-Life 2 and its episodes are now located in a directory called ‘sourcesdk/bin/source2009/bin’. Users should select ‘Reset Game Configurations’ in the SDK Launcher so that these games become properly associated with the new engine version. Black textures in Hammer, HLMV, and FaceposerĪdded a new Engine Version called ‘Source Engine MP’ which is the proper one to select if working with Team Fortress 2, Counter-Strike:Source, or Day of Defeat: Source.Crash when opening the VGUI model browser in Hammer.This update addresses all known issues introduced over the past week including: This update addresses visual regressions seen in Model Viewer and Hammer after the TF2 Halloween update. 13.3.3 Faceposer and Model Viewer fixes.13.1 Major new features in this release.